Graduated from Bahcesehir University with a BA in Digital Game Design. 3D Game Artist with 5+ years of experience in 3D Art. My expertise includes creating both realistic and stylized characters, props, and diverse game assets, with a strong focus on core PC games, as well as various mobile casual and hyper-casual titles. A solid educational foundation and hands-on experience support the creation of game-ready assets across multiple styles and game engines. Committed to pushing creative boundaries while delivering high-quality work that enhances player experiences
As a Freelance 3D Game Artist, I worked with diverse studios on a range of PC and mobile titles. I was responsible for the full asset creation pipeline for both stylized and realistic game assets, including characters, props, and environments. I developed adaptable workflows to meet unique project requirements, solving technical and artistic challenges to deliver game-ready models that consistently met the client's vision and technical standards.
At Metaverse, I learned the character creation pipline for humanoid characters for the game Angelic. I created weapons such as sword and different accessories for the characters. Also experienced how to develop workflows and pipelines for creative problem solving of technical issues and learned how various outsourced character artists maintained artistic and technical standards.